International Journal of Ophthalmology & Visual Science
Volume 5, Issue 1, March 2020, Pages: 24-30
Received: Nov. 18, 2019;
Accepted: Jan. 17, 2020;
Published: Jan. 31, 2020
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Marjorie Jeandervin Rah, Vision Care, Bausch & Lomb Incorporated, Rochester, USA
William Thomas Reindel, Vision Care, Bausch & Lomb Incorporated, Rochester, USA
Cynthia Denise Adams, Healthcare Insights, Engine, Princeton, USA
Melissa Arielle Brostoff, Healthcare Insights, Engine, Princeton, USA
Lisbeth Anne Wilson, Strategic Insights, Bausch Health, Bridgewater, USA
Howard Marc Proskin, Howard M. Proskin & Associates, Rochester, USA
Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play.
Marjorie Jeandervin Rah,
William Thomas Reindel,
Cynthia Denise Adams,
Melissa Arielle Brostoff,
Lisbeth Anne Wilson,
Howard Marc Proskin,
Assessment of a Multipurpose Solution by Video Gamers and Non-gamers, International Journal of Ophthalmology & Visual Science.
Vol. 5, No. 1,
2020, pp. 24-30.
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