Spatial Prisoner´s Dilemma and Laws of Imitation in Social Psychology
Social Sciences
Volume 2, Issue 2, April 2013, Pages: 53-57
Received: Mar. 30, 2013; Published: May 20, 2013
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Carlos Pelta, Dept. of Basic Psychology II, Complutense University, Madrid, Spain
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It is designed a game based on the spatial prisoner introducing the three laws of imitation defined by Tarde. The French author described (1) the law of close contact, (2) the law of imitation of superiors by inferiors and (3) the law of insertion. The first law is defined like a Conformist rule; the second law is defined like a Maximization rule and the third law is defined like a Fashion rule or, alternating, a Snob rule. The method used to design the simulation in Java language programming is based on interactive evolutionary game rules which are constantly updated and is inspired by the paradigm of Chavalarias´ metamimetic games. These games introduce very suggestive notions of Nonlinear Dynamics such as mimetic attractor or mimetic equilibrium. It is obtained the formation of little “clusters” of cooperators supporting these laws of imitation
Social Psychology, Spatial prisoner´s dilemma, Laws of imitation, Jean-Gabriel Tarde, Chavalarias
To cite this article
Carlos Pelta, Spatial Prisoner´s Dilemma and Laws of Imitation in Social Psychology, Social Sciences. Vol. 2, No. 2, 2013, pp. 53-57. doi: 10.11648/
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